2/13/2024 0 Comments Minisnes retroarch bordersToot toot!Įdit: Comments clarified that bsnes is the most up-to-date SNES core. Now I'm off to enjoy some Final Fantasy 4. The shader even says "static option for now", which is why this hellish issue cannot be fixed via the realtime shader configuration GUI, sadly. but editing the user-settings file is the only way for now. Hopefully a better fix is available in the future. The problem is entirely in the shader, which believes any high-res content is interlaced even if it is progressive. But OpenGL and Direct3D renderers failed as well. PS: I am using the Vulkan renderer, and a nVidia graphics card. Screw flickering! I am writing this guide to help others so they won't spend 3 hours trying to configure every setting of every SNES emulator and seeing that NOTHING works. Static const bool interlace_detect = false The shader now supports changing this property in-app thanks to this Reddit thread.)
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